Freeze-focused crowd controller that slows enemy advances while dealing respectable damage, but range limitations hold it back.
Brings valuable crowd control through stun mechanics while maintaining respectable DPS output. His water damage type creates synergy opportunities with units that deal bonus damage to elemental-affected enemies. The combination of control and damage makes him excellent for extended game modes where enemy management becomes critical. The stun effect provides breathing room for your team during overwhelming waves, while the elemental damage opens up strategic combinations with other water-synergy units. His solid DPS ensures he's not just a utility pick but a genuine contributor to team damage output. The crowd control becomes increasingly valuable in higher difficulties where enemy management is essential for survival, making him a meta pick for infinite mode and challenging raid content.
Excellent character with great versatility. Works well in most team compositions and game modes.
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